The wire we supply in our wiring kit is 16 X 0.2 mm. Wire will do providing it is thick enough to be gripped by the screwĬonnectors. Below is aĭiagram showing an example of 3 joystick micro-switches connected to Micro-switches have 3 connections – only use the ones marked "Daisy chain" the other side of all switches togetherĪnd connect to either of the "GND" terminals on PCB.
You do not need to install any drivers or software from the Ultimarc CD to get the board to operate. Simply plug into a second USB port.įront ends for seamless launch of emulator or other applications which Paired in any combination to increase the total number of inputs. "command" key and the Windows "GUI" keys. Mean you can select and start games from the Windows interface without Keys can be programmed with a shifted code. In programmable mode any input can be the shift key and all
This means no extra buttons are needed on theĬabinet. De-bounce logic with configurable timer, or can be completely turned off.īuttons sends a range of codes for MAME functions such as "escape",.No delays between keys depressed at the same time. Response than a standard keyboard controller. Interrupt-driven software gives much better Each input has it's own dedicated connection into the on-board Indicate which, if any, input has a problem.Ĭonfigurations can be stored and downloaded on-the-fly. Joystick/button connections easily made via screw tag
Three modes of operation: Keyboard/mouse, dual gamepad/mouse and dual Xinput controller.
Off unlike some other interfaces which lose all data when powered off.Īny keycode, game controller button, plus mouse buttons, Note the 9-pin header on the I-PAC 4 is for factory use only. When using a U-Trak trackball or SpinTrak spinner with this board, they can be ordered with their own optional USB interfaces. Any inputs can be assigned as a shift key to access separate codes sets. All programmable and marked as 4 joysticks, 8 buttons each plus coin 1,2,3,4 and start 1,2,3,4.
Check out the code table here for all default assignments. The MAME control keys are by default assigned to the "A" and "B" inputs. This board also has a connector which can be configured to plug our trackball and spinner into, or for our console interfaces. Any inputs can be assigned as a shift key to access an alternate code set. They are all programmable and are marked as 2 joysticks, 8 buttons each, plus coin1, coin2, start1, start2 and Mame control keys. Programmed keys codes are stored even after power off. All key codes can be programmed but you dont have to as you can use the built-in default configuration which has all standard MAME codes for quick and easy installation. Special shift function buttons mean that a normal keyboard is only be needed for game loading and configuration, not for gameplay. It was designed around the MAME emulator which supports over 1000 arcade games and can be used with other emulators or any software which requires keyboard or game controller input.It is designed to be used inside an Arcade Games cabinet with the host system also mounted inside, but could just as easily be used with simply a control panel without a cabinet.
I-PAC (Interface for Pc to Arcade Controls) is a range of boards which allow connection of arcade controls such as buttons and joysticks to a USB port on a host system. I-PAC retains it's programming including operation mode after power off. I-PAC has a self-test LED which not only gives an instant visibleĬheck of your installation but also can indicate which connection (if To a shifted secondary keycode and the shift button can have it's ownįunction too so no need for a dedicated extra control panel button. I-PAC has a shift function which allows ANY input to be assigned
This is beacuse it has inbuilt full native USB support, and does not Switches (plus ctrl,alt,shift) which afflicts all USB keyboard devices. Multi-mode functionality enables interface to be switched into dual gamepad mode or dual Xinput controller mode.īreaks through the USB simultaneously-pressed-switch limit of 6 Mouse buttons or game controller buttons, plus power and volume control. I-PAC is much more than a keyboard encoder! Pins can be configured as Or delays, vital for multi-button games such as fighting games. I-PAC has 32 inputs each with it's own dedicated (32 Inputs plus trackball and spinner connector/PAC-Link expansion)