NV Ca p can record video t o pc in avi format.For more information on our boards and apps, please refer to the product attached manual.
This time, the HDMI sig nal coming out of PS3 is captured as shown in Figure 4, and the signal is converted by FPGA etc., an d it sends it to the PC. Not e 1: SVO-03U&P is a board for capturing HDMI signals and outputting them to a USB3.0 port or a parallel port. S tart NV Cap on the PC side and capture the screen image of ps3 sent from S VO-03U &P in avi format.
We wil l send video data to the PC using our SVO-03U&P.
M oTeC’s data analysis softwa re “i2 Pro”įi gure 4: Configuration for taking video data out of PS3įi gure 5: Configuration for retrieveing running data from PS3 and i2 Pro scr eenĬreate and save replay data in The Gran Turismo 6 in advance. The device and app configuration used to retrieve the data is as shown in the figure below. The format of the data to be transferred is avi video, and the travel d ata will be csv, so we will also explain the conversion method. The video da ta was using SVO-03U&P, and the driving data used standard functions of PS3 and free software.
Video data and travel data are taken o ut from PS 3 to PC in a separate way. T he d ata transferred betwee n the two PCs used the PS3 Gran Turismo replay data. There seems to be no difference between the revving of a Toyota Yaris and Mercedes Maclaren which does nothing for the immersion that this game is known for.(3) Crea tion of CG video and driving data Then, in addition, the sound quality of the engines is poor once again. The other car will bundle off the track and you can trundle along as if you simply bumped off a wall of pillows. The title remains unrealistic in terms of vehicle damage, meaning if you want to T-bone a fellow racer that’s leading at a hairpin turn then you might as well do it because the game won’t punish you. Just as the usual plaudits roll in for this game, so do the criticisms.
The content looks great, is true to the real-life inspiration and is super fun to learn and master. However, there are more than a handful of sublime new additions to come to grips with as well. You’ll have all your usual suspects such as the dreaded Nurburgring, the Tsukuba Circuit and Circuit de la Sarthe to name a few. The detail of each vehicle, environment and track is second to none and only adds to the brand promise that this title is the most authentic racer on the market. In a number of instances, you find yourself having a double-take trying to distinguish if you are playing a game or watching a real-life recording. It almost goes without saying that this title blows every other racing title on the platform out of the water with its visual quality.
Essentially, the campaign plays more reminiscent to Gran Turismo 4, which I am sure all GT fans will agree, is all we ever wanted. Thankfully though, the developers have done away with this silly method and gave players back their freedom. GT5 would have you wait until they were on a used car lot and pick them up by chance. Then another welcome change is the ability to purchase any car from the respective dealerships as and when you choose, provided you have the capital. This allows the player to constantly have an incentive to progress and do so without having to jump through hoops just to compete in a race that they haven’t already finished twenty times in an attempt to grind. Well, you’ll be glad to hear that this has been scrapped in favour of a classic car unlock reward system similar to the likes of Gran Turismo 4. If you played Gran Turismo 5, you may remember the old XP system that would lock you out of content and progressing through no fault of your own. However, none of these games come close to taking the crown of the most authentic racing simulator on the market. However, if you aren’t familiar with the GT series, the game also has similarities to racing titles such as The Crew, Driveclub, Forza Horizon and Project Cars to name a few. This game plays rather like any other modern-day Gran Turismo title.
However, one series has always remained the champion of realistic racing simulation and in Gran Turismo 6, Polyphony Digital wasn’t going to change in that respect. Then Burnout offered pure arcade-style carnage. Need For Speed managed to take all the things that made the Fast and The Furious movies and translate it into a game. WipeOut excelled in offering futuristic hovercar racing. Various franchises have aimed to do this in a number of different ways. Since video games came to be, racing titles have existed and strived to deliver intense and high octane vehicular experiences to you the gamer as you sit comfortably in your armchair.